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Big in Japan

ITTY CRITTERS

High

Summon small minions directly from your deck just for their effects and return them to the bottom of your deck at the end of the turn.

Description

Meet the Itty Critters, a fascinating faction from the Big in Japan expansion. By gaining the loyalty of special power-2 minions, you'll be equipped to tackle any challenge and unleash a surge of strength to claim victory. This faction is classified as having a High complexity rating. The Big in Japan set also features three other unique factions: Kaiju, Magical Girls, and Mega Troopers.

Cards Overview

The Itty Critters faction is composed of 10 minions and 10 actions, with a notable inclusion of a titan. Their minion base power totals 29, averaging 2.9 power per minion, slightly below the typical 30 total power and 3 power average. Their action lineup features no play-on-minion actions, but includes two play-on-base actions, with Ittypedia appearing twice. The faction also boasts eight standard actions, including six that impact one or more minions: **Coach Combat**, **Critter Cube**, **Evolution** (twice), **Gotta Get ‘Em All**, **I Select You!**, **Recall Critter**, and **Super Effective!**. Notably, none of the Itty Critters' actions directly enhance a minion's power.
1x Coach Combat - Choose one of your minions. Destroy a minion with lower power at its base. 1x Critter Cube - Choose a minion in play of power 3 or less, owned by any player, and shuffle it into your deck. 2x Evolution - Choose one of your minions. Destroy it to either play Rainboroc there, or search your deck for a minion with up to 1 more power and play it there as an extra minion. 1x Gotta Get ‘Em All - Shuffle one of each minion with a different name from your discard pile into your deck. 1x I Select You! - Search your deck for a minion of power 3 or less and play it as an extra minion. If you control it at the end the turn, place it on the bottom of your deck. 2x Ittypedia - Play on a base. Ongoing: After you play a minion here, it gains +1 power until the end of the turn. 1x Recall Critter - Play a minion of power 2 or less from your discard pile as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. 1x Super Effective! - Destroy an action on a minion or on a base.

Actions

1x Coach Combat - Choose one of your minions. Destroy a minion with lower power at its base. 1x Critter Cube - Choose a minion in play of power 3 or less, owned by any player, and shuffle it into your deck. 2x Evolution - Choose one of your minions. Destroy it to either play Rainboroc there, or search your deck for a minion with up to 1 more power and play it there as an extra minion. 1x Gotta Get ‘Em All - Shuffle one of each minion with a different name from your discard pile into your deck. 1x I Select You! - Search your deck for a minion of power 3 or less and play it as an extra minion. If you control it at the end the turn, place it on the bottom of your deck. 2x Ittypedia - Play on a base. Ongoing: After you play a minion here, it gains +1 power until the end of the turn. 1x Recall Critter - Play a minion of power 2 or less from your discard pile as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. 1x Super Effective! - Destroy an action on a minion or on a base.

Characters

1x Critter Champion - power 5 - Talent: Search your deck for a minion of power 2 or less and play it here as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. 3x Critter Coach - power 4 - You may search your deck for a minion of power 2 or less and play it here as an extra minion. If you control it at the end of the turn, place it on the bottom of your deck. 1x Calicoin - power 2 - You may place +1 power counter on another minion here. 1x Flooffairy - power 2 - You may draw a card. 1x Krakatoad - power 2 - You may choose another minion here to gain +2 power until the end of the turn. 1x Leafaroo - power 2 - You may shuffle a card from your discard pile into your deck. 1x Shellshock - power 2 - You may destroy another minion of power 2 or less here. 1x Tadpour - power 2 - You may move another minion from here to another base.

Strategy

The Itty Critters thrive when paired with factions that can unleash a sudden surge of power and those that bring low-to-moderate-strength minions to the table, particularly ones with a power of 2 or less.

Synergies

Itty Critters thrive when paired with factions that can unleash a surge of power and those that boast minions with a power of 2 or less. Dinosaurs make for a formidable team, as Itty Critters can ambush bases with War Raptors and amplify their minions' strength with Rampage and other actions. Minions of Cthulhu also complement Itty Critters well, allowing for a potent loop of abilities with Critter Champion, Altar of Cthulhu, Servitor of Cthulhu, and Rainboroc to replay powerful actions like Critter Cube or The Seal is Broken every turn. Additionally, Star-Spawn can be used to mitigate Madness, while Itty Critters enable the replaying of top minions. Shapeshifters provide a valuable alliance, helping to track down specific minions such as Mimics and Copycats, ensuring that Itty Critters have the right tools at their disposal.

Mechanics

Summon small minions directly from your deck just for their effects and return them to the bottom of your deck at the end of the turn.

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